This is what I do.
Since 2003 I have been an independent contractor through my company, Ultradeluxxe. I have been focused on media and systems for the gaming industry, as well as traditional marketing mechanisms. With my partners I have successfully developed, released, incremented, and maintained systems used by tens of thousands of end users. I have experience working with widely distributed teams and individuals across 4 continents, and pride myself on being able to develop projects with highly specific legal and usage requirements.
2011 – Now
I have performed visual design, system design, and architecture oversight duties for Gift Surplus since 2011. In that time I have coordinated many projects, spanning multiple development groups around the world.
2012 – 2014
With Magic Gaming I coordinated the development of a new gaming platform. Our tablet-based Keno system was the first to be certified with BMM and deployed into the live market. I was the primary interface between partners and developers, and worked directly with certification to ensure that our system conformed to all required standards.
2005 – 2011
At Premier Gaming I developed custom game titles, imagery, and schema. I worked directly with sound engineers, hardware engineers, and software developers to integrate assets into a cohesive product.
2003 – Now
Since 2003 I have operated as an independent contractor. My independent work has been primarily specialized in visual representation and the mechanics to support those efforts.